From Sceptic to Sphinx Spotter: One Mythical Café Owner’s Unexpected Journey into the Isle of Wight Follies
- Isle of Wight Follies
- 1 day ago
- 10 min read
He thought it was just another directory listing. But then he saw a Sphinx on the flyer… and everything changed.

It all has to begin somewhere with the Isle of Wight Follies Business journey.
Nestled in one of the quieter corners of the Isle of Wight, sat a modest café with a warm welcome, decent coffee, and just enough footfall to get by. The owner, a long-time islander named Paul, had weathered tourist seasons, ferry price hikes, and the endless march of chain cafés making their way down the Solent.
He was no stranger to marketing pitches either. Every couple of weeks, another rep would pop in, offering listings in obscure directories, paid shoutouts in underwhelming leaflets, or vague promises of “exposure” in exchange for free coffee. Paul had tried a few. Most led to little more than a lighter wallet and a few more cold stares at the till.
So when a cheerful chap named Mark strolled in one Tuesday morning, a sequence of events was set in motion that would change Paul's life forever.
The Encounter - Not another one!
Paul barely looked up as a man with the canvas satchel spoke, something about supporting local business and boosting footfall. He’d heard it all before, directory listings, glossy flyers, “exclusive” discount cards, the usual hustle dressed in new typography.
He nodded along, polite but distant, as the stranger placed a colourful leaflet on the counter and said, “It’s called the Isle of Wight Follies. Might be something a bit different. It’s a game, but it’s more than that. If you’ve got five minutes later, have a nosey.”
Paul forced a smile, already bracing himself for the hard sell that never came. The man—Mark, apparently—offered a nod, dropped another couple of leaflets on the side table near the door, and walked out with a wave and a cheerful, “Hope you have a terrific lunch rush!”
As if, Paul thought. The place hadn’t seen a lunch rush since the arts festival three summers ago.
He picked up the leaflet without much interest. Brightly illustrated. A bit chaotic. Mythical creatures. “Interactive quest across 44 locations.” “Collect evidence.” “Scan the portal.” “Immersive stories.” What the hell is this? It looked like a fantasy novel had spilled all over a tourism brochure.
He almost laughed. This one really took the biscuit. Storytelling and local marketing? Cute idea. Probably costs a fortune. Or worse, it's free and still not worth it.
For some reason, he chose not to throw it away, instead, he slid it under the sugar jar, where half the promotional stuff usually went to die.
But something about the cover stayed with him. The tagline: “Step into the story.”
He muttered under his breath, “Yeah, well… I’ve been stuck in the same chapter for a while.”
The Curiosity
It was Thursday, slow even by his standards. The only thing steaming was the dishwasher, and Paul was halfway through rearranging the chalkboard specials for the third time that week. No one was biting. Not on the chalkboard, not on the toasties.
He sat down with a lukewarm cup of his own coffee and absentmindedly reached for the sugar. That’s when he saw it again.
That leaflet.
It had slipped slightly, its corner peeking out like a dog-eared spellbook. The words “44 Mythical Creatures” caught his eye this time. And... was that a vampire? A proper old-school Nosferatu-looking thing, right there on a business flyer?
He laughed. Why’s there a vampire on this leaflet?
With one hand, he pulled it free and gave it a second look, properly this time. Sphinxes. Dragons. Goblins. Trolls. “Scan the Quest Portal.” “Discover secret locations.” “Submit sightings.” “Featured in Island News.”
It wasn’t just marketing.
It was a game.
A bizarre, whimsical, oddly well-thought-out game that seemed to span the entire island. And... wait... was that his town listed as one of the 44 locations?
He found himself sitting up straighter. Reading every word now. It wasn’t just business listings. It was… storytelling. Gamified tourism. Families actually follow clues to explore areas. Including his area.
And then he noticed something else.
Right there on the side panel: "Businesses can be chosen as evidence points. QR codes provided. Exclusive free zones rotate weekly. Evidence bags supplied. Appear in the paper, the newscast, and the game.”
Paul looked up at the empty tables and sighed. “Bloody hell,” he muttered. “What if this actually works?”
The Exploration
He clicked the link on the back of the leaflet with the solemn intention of confirming his suspicions, it’d be another glossy vanity project with vague promises and a high monthly fee.
But within two minutes, he was frowning. Not in disappointment. In curiosity.
Yes, there was a directory. A proper one with all the seo stuff, all the other directories moot as their main talking point, but this is just the start. Each business is listed with its local creature, location, image, contact info, and even customer shout-outs. But that was only the front door.
The real show was behind it.
There was a mock newspaper, Island News. Weekly stories, entirely absurd, but polished. Creature sightings, community updates, even a “classifieds” section. He clicked on one headline: “Gnome Caught Cat-Fishing in Shalfleet.”It had no right being as funny, or as cleverly written, as it was.
Then came the video.
A newscast. A dark, silhouetted figure reading out the headlines, with ticker tape and all. It looked like something between a noir detective series and local satire, and Paul couldn’t look away.
Scrolling further, there was a Quest Portal: players scan a code and are sent to random locations across the island. Evidence to find. Creatures to spot. Stories to contribute. Businesses weren’t just listed. They were part of the story.
He could be a featured location. Hand out “evidence bags.” Get shout-outs in the news. Maybe even be mentioned in voice reports from adventurers. His café could be woven into the very lore of the Isle of Wight Follies.
And the cost?
£70. Per year. His current directory listing cost £99, and had sent him precisely zero customers.
He kept scrolling.
QR codes for Windows. Flyers. Customisable printouts. Social media tags. Customer-generated content. Affiliate rewards. Discounts. He blinked. This isn’t a directory. It’s an entire marketing department masquerading as an island-wide storytelling game.
“I don’t just get listed… I get remembered.”
For the first time in a long time, Paul grinned.
The Realisation
Paul sat back in his chair, rubbing his jaw like a man who’d just read the terms and conditions and found they were written in poetry.
He wasn’t ready to believe it, not completely. So he called in backup.
“Love, can you take a look at this?” he asked, passing his phone to his wife as she returned from restocking the biscuit shelf. “Tell me I’m not going mad.”
She skimmed the site. Five minutes passed. Then ten.
Her eyebrows steadily rose.
“Hang on… there’s a newspaper?”He nodded.“And a news show?”He nodded again.“…and these QR codes are real? People scan them and go to new places?”, "Apparently so,” Paul muttered.
She handed the phone to their eldest, who was already scrolling with the practised speed of a teenager with a purpose. Within minutes, the kids were pitching ideas. A blurry video from behind the café shows “a creature disappearing into the bushes.”A mock interview with the baker, claiming to have seen glowing eyes in the fridge.Photoshopped claw prints leading to the till.
“Every time someone shares a sighting,” Paul realised aloud, “they’re pointing people… here. It gets a mention all over the game, the paper, the news show!”
It hit him.
This wasn’t a gimmick. This wasn’t some SEO scam or tired brochure campaign. This was a living, breathing, ridiculous story, and the whole island was the stage.
He looked around his café, the same tables, same chairs, same steady stream of almost-enough customers, and imagined it as a quest hub.
He wouldn’t just be a café owner anymore. He’d be a lore-keeper, a guardian of evidence, a partner in a fictional (yet economically active) mystery.
His café, tucked away in a quieter part of the island, might soon be whispered about in monster-hunter circles. Children pointing at the windows. Teens scanning codes. Families stopping in because “this is where the Hydra was last seen.”
He looked back at the leaflet.
The tagline said: “Step into the story.”
For the first time in years, business didn’t feel like survival.
It felt like an adventure.
The Shift
Paul had always believed marketing was a necessary evil, a game of diminishing returns, paid directories that quietly drained his budget while delivering little more than an occasional ghost of a click.
But now, the numbers weren’t just adding up, they were waking him up.
£70 for a year. Not a listing. A role in a story. A chance to be the destination, not just appear in a scrollable list of beige businesses. His kids were already pitching ideas for sighting videos. His wife was sketching ideas for “evidence”: a teacup chipped by a gnome, a scorched muffin left behind by a dragon.
Paul leaned back and actually laughed. “What is this? Marketing disguised as magic?”
No... it was better than that. It was a game where his café was one of the levels. A place players might gather clues, snap photos, or just take a breather from their quest over a themed latte.
He could even stock the Isle of Wight Follies Quest Logbooks, making a few quid extra on each sale. His QR code would go in the window, a real-world breadcrumb in an evolving, gamified trail across the island.
And the clincher? He’d get shoutouts on Island News, featured in the weekly mock-newspaper and possibly even mentioned in the video newscast. No SEO gimmicks, no "boosted visibility" buzzwords. Just an actual audience, entertained, engaged, and headed straight for his door.
For the first time in years, Paul felt something stir that had been absent since the day they opened the café.
Hope.
The Decision
With trembling fingers and a reluctant grin, Paul clicked Submit on the sign-up form. The café would be entered into the Isle of Wight Follies, not just listed but written in as a chapter, a key player in a living, breathing island-wide story.
He received a friendly email asking him to be patient while their profile was created, QR codes were assigned, and their place in the quest line-up was finalised. A few days passed.
Then Mark arrived.
Warm, animated, and, surprisingly, real, Mark stepped through the door like he already knew the place. They talked about the café, the island, and the story. And within ten minutes, they were all outside filming a quick 30-second sighting video.
Paul gestured toward the cliffs with mock-seriousness: “We saw the Wendigo just there. Long limbs, terrible posture.”His youngest chimed in: “And the Hydra! Splashing around in the bay like it owned the place!”
The video was raw. Fun. Real.
Then came the sticker, the QR code for their window. Mark handed over a stack of spares, suggesting they might want to put one by the till, another near the cakes. “Scan for sweets and sightings,” Paul muttered, already mentally designing a little chalkboard sign.
And then, just as casually, Mark dropped off a small bundle of Quest Logbooks. “Just £3 each, I sell them for £5” Clean margin. Zero risk.
And suddenly Paul understood, this wasn’t just clever marketing. This was local magic. Real people. Real play. Real profit.
His café had become part of something bigger. Not an advert. Not a listing.
A legend.
The Payoff
A week later, a family walked in, wind-blown and wide-eyed.
“Excuse me,” the mum said, “have you seen the Hydra around here?”
Paul grinned, playing it straight. “They were here just this morning,” he said, nodding solemnly toward the bay. “Splashing about, frightening the seagulls. You’ve just missed them. But... I might still have some evidence.”
It started happening more and more. Families. Curious couples. Solo questers with dog-eared logbooks and QR codes on their phones. Some came in for a drink and a story. Others? They just scanned the code on the window, then vanished into the fog like the creatures they were tracking.
But the smart ones, the prepared ones, asked about the evidence bags.
There was a rule across the entire Isle of Wight Follies game: you couldn’t just walk into a business and demand treasure. You had to buy something first. And that rule? It was genius.
So Paul got creative.
He came up with a “Quest Snack”, a portable pastry with mysterious fillings, and a “Thirst Quencher for Mythical Folk,” a blue-tinged lemonade with a fizz that made you feel like you could scale cliffs. Best-sellers. Instant legends.
Are they rolling in dough?
Only in the kitchen.
But rich? Yes, in curiosity, footfall, stories, and smiles. Their café was no longer a hidden gem. It was a marked location on an island-wide map. Instead of posting the same latte photo every week on social media, people were actively looking for them.
That’s marketing you can’t buy.
The pressure of survival had lifted. They weren’t just serving food and drink anymore. They were serving the story.
Paul looked around the café one morning and saw the kids handing out evidence bags in full character, the QR code stickers shining in the window, a logbook halfway filled with scrawled notes, and a young boy staring out to sea, hoping for a glimpse of a Hydra.
He smiled again, this time quietly.
“We’re not rich,” he said. “But we’re part of something incredible.”
Isle of Wight Follies.
In the beginning, Paul thought it was just another directory. Turns out, it's an adventure.
⚔️ Calling All Isle of Wight Businesses ⚔️
Cafés, pubs, guesthouses, activity hubs, kit hire centres, shops, and attractions — this is your invitation.
The Isle of Wight Follies isn’t just a game. It’s an evolving story, and your business could be written into the next chapter.
Families are exploring. Adventurers are scanning. Locals are laughing. Visitors are spending.
They’re not just walking past anymore, they’re hunting for clues, hunting for YOU.
📍 Become a location on the map
🎒 Distribute evidence bags (with a purchase)
📰 Be featured in Island News and our newscasts
📣 Get social media shoutouts and creative marketing
📘 Even sell quest logbooks and earn
⚔️ Join the only island-wide immersive experience that actively drives footfall and fun to your door
Whether you serve coffee, rent kayaks, run a quirky shop or host weary travellers, we can make your business a quest location. People remember stories, so be part of the biggest story on earth.
👉 This isn’t advertising. It’s storytelling.